“Crews, colors and contested land.”
This script brings leadership competition, territory grabbing, and economic pressure to your RedM server. Create posses, pick colors, capture AI-held regions, declare wars on rivals, and paint the map with your banner.
📺 Info
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Pogue Posse & Territory War is a full posse management + territory control system for RedM. Players create posses, pick name/color, pay upkeep, run quests to gain renown and XP, buy doctors and bodyguards — and then use all of that to fight for regions on the map.
When a region is captured, its blip on the map instantly switches to the winner’s posse color and starts generating hourly income. If the region is lost, income is cut off and renown is lost as a penalty.
The script ships with 2 optional items: one legal, one illegal.
If you don’t want everyone to open the posse panel, you can gate it behind these items.
Item names and usage are fully configurable.
If the player doesn’t have a posse, the panel shows a create posse screen.
Players can see existing posses and their colors.
They can choose a name and a color for their posse.
You can require money, items, or both for creation — all via config.
Created posses and their colors are reflected on the capturable territories.
Players can look at the map and instantly tell “which posse owns this area.”
On first install, all regions are owned by AI / NPC.
Players must first beat those NPCs to claim the region for their posse.
Only a posse leader or officer can declare war on a region.
And the posse must have enough renown to declare that war.
The war declaration is broadcast to other players, a prep/cooldown period starts,
Then the war becomes active and runs for the time you configured.
If a region has just had a war, it goes into cooldown.
No one can declare war on it again until the cooldown ends.
Other posses can also attack a region you captured, under the same rules.
The capture bar on the right side must be filled.
It fills only if:
there is no enemy alive inside the zone, and
you are alive inside the zone
If an enemy is alive in the zone, the bar pauses.
If you fill it before the timer ends, the region is yours.
If you successfully capture the region you attacked, the blip on the map instantly switches to your posse color.
From that moment on, you start earning hourly income from that region.
If someone else takes it from you, the blip switches to their color, your income stops, and you lose renown.
If you own a region, you can summon your posse doctor there.
Based on the doctor’s level, his revive cooldown gets shorter (from 5 minutes down to 1 minute).
Every upgrade increases posse upkeep.
From the posse shop, you can buy NPC guards for your posse.
With upgrades you can:
increase their count
increase their weapon tier
These guards attack anyone who is not a member of your posse.
These features are available only if you actually own a territory.
All players can deposit into the posse bank; only the leader can withdraw.
Posse expenses are automatically paid from this bank.
If a posse doesn’t pay upkeep for too long, it can be auto-disbanded.
This creates a natural “earn, or you won’t survive” loop.
3 difficulty tiers of NPC combat missions.
Everyone who joins gets a per-player cash reward.
Missions give posse XP and renown.
Newly created posses only see easy; medium and hard can be unlocked from the posse shop.
You can designate one region as a central territory and make NPC defenders there much stronger.
You can boost HP, weapon tier, and accuracy to make it a prestige zone.
This gives players a real server-wide target to fight over.
Framework selection (VORP & RSG)
Language
Item-gated access (legal/illegal, required items)
Posse creation cost (money / item / both / mode)
Posse upkeep interval and amount
Upkeep multipliers (level, quest board, doctor, guards)
Posse rank names and member limit
War start/end times (war window)
War duration (fight time, capture time)
Required renown to declare war
Region cooldown duration
Per-region rewards (money, everyHours)
Per-region war settings (min defenders, notifyAll)
Per-region AI settings (models, count, weapons, HP, accuracy)
Global War AI defaults
War HUD / PvP rules
Region income engine (tick, catch-up)
Quest system (spawn distance, routes, enemy blips)
Quest board shop levels (easy/medium/hard unlock)
Doctor shop levels (revive cooldown, required posse level)
Guard count shop levels
Guard weapon shop levels (weapon, HP, accuracy)
Doctor/guard NPC model and interact key
Territory marker models
Posse color list (blip modifiers)
Posse create / list screen
Color selection
Territory list with colors
War notifications and countdown
Bank screen (deposit for all, withdraw for leader)
Quest screen (easy/medium/hard)
Shop screen (doctor, guards, upgrades)
Toasts/messages for “war started / defended / captured / cooldown”
Create a posse
Pick your color
Clear AI-held territories
As leader/officer, declare war (with enough renown)
Fill the capture bar and take the region
Blip turns to your color
Earn hourly income
Pay upkeep or get disbanded
Take more regions for more power
Pogue Posse & Territory War turns your server into a living “who owns what?” map.
UI Translation Fixes
All known translation issues in the NUI have been fixed. Static labels, placeholders and dynamic texts now correctly use the i18n system, so both English and other languages stay consistent across the entire panel.
Territory Blip Color / Owner Sync Fixed
An issue where territory blips were not always updating correctly when ownership changed has been addressed. Blip colors now reliably follow the current region owner, including after reconnects and ownership transfers.
Invite Players Directly from Posse Management
You can now add other players to your posse directly from the Manage tab (by source ID), without needing to use /possejoin anymore. This makes recruiting members much smoother, especially for admins and leaders managing large groups.
New Posse Progression: Discipline Training
A new upgrade path called Discipline Training has been added to the Posse Shop.
Configurable Posse Shop Sections
All major Posse Shop categories (Quest Board, Doctor, Guards, Discipline, etc.) can now be toggled on/off from the config. If you don’t want a certain system on your server, you can simply disable its shop panel without touching the rest of the script.
Territory War Notifications by Illegal Flag / Participants / Everyone
Territory war notifications (A posse declaring war, capturing a region, or defending it) can now be filtered by configuration:
IllegalCheck = true) see these notifications.Optional Bank Log Deletion by Leader
Previously, only the posse leader could delete entries in the posse bank log. This behaviour is now configurable:
Territory War Days & War Window System (with AM/PM Support)
Territory wars now respect a flexible War Window system that you control from the config:
Sun, Mon, Tue, Wed, Thu, Fri, Sat) and start/stop time.21:00) and AM/PM format (2:00 PM) are supported.20:00 – 02:00 AM), allowing late-night war periods.Mon–Fri 17:00 - 23:59 • Sat–Sun 14:00 - 02:00notice_before_start_min and notice_before_end_min in the config, and a small sticky timer card in the UI.Owner Colors in Regions & My Regions Tabs
In both the Regions and My Regions tabs, each territory now shows a colored dot next to its name that matches the owning posse’s color. This makes it much easier to read the map at a glance and instantly see which posse controls which territory directly from the UI.
A focused quality-of-life update for both the UI and the bodyguard system.
h suffix.This update introduces an optional world-interaction method to open the Posse Panel.
Server owners can now place configurable “Posse NPC” NPCs in the world. Players can:
The classic chat command access still works exactly as before, and you can choose to disable the command and use only NPC-based access if you prefer a more immersive RP experience.
Updated files in this version:
server.luaclient.luaconfig.luafxmanifest.luaWe’ve released Pogue Posse v1.4.0 with 3 new features:
You can now choose who is allowed to declare a war via config:
New config options let you control war restrictions:
You can now control how the Posse Menu can be opened:
/posse)You can now decide how the panel is opened:
Please review the full config.lua carefully. New settings were added in this update, and some existing behaviors may change depending on your configuration.
3, wars can’t be started unless at least 3 defenders are online — whether they are in the region or not).We have released the new Pogue Posse v1.7.0 update.
After receiving feedback that the random NPC spawn system we designed for convenience was not performing as well as expected, we moved to a different system and added several improvements.
When a region war is active, the war zone blip can now be configured as: