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Pogue NPC Robbery (RedM) (Vorp)

Pogue NPC Robbery (RedM) (Vorp)

// SYSTEM DESCRIPTION

🌵 Pogue NPC Robbery

Simple, practical, and fully configurable NPC robberies for your RedM server.

Point your weapon at an NPC and—based on your settings—one of three flows kicks in automatically.
Performance-friendly • Fully configurable • VORP compatible


📺 Video Preview: Watch the gameplay

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⚡ Plug & Play (Simple Use)


✨ Features

🎯 Aim & Distance Check

When a player aims at a human NPC within your configured range, the robbery flow triggers.

✋ Surrender

The NPC plays a surrender animation and can hand over:

  • 💵 Money
  • 🧳 Items
  • 🔫 Weapons (given without ammo)

🏃 Flee

The NPC panics and runs away from the area/town.

🔫 Fight Back

The NPC draws a weapon and retaliates.

🧠 Smart State Management

  • ✅ No double-payout on the same NPC
  • 🛡️ “Fighter/hostile” NPCs can be marked to never pay again
  • Per-player cooldown to prevent spam/farming
  • 🚫 Model blacklist (e.g., merchants, protected townsfolk)
  • 🔔 Clean notifications: success/fail/loot details

⚙️ Fully Configurable

  • Distances, chances, reward pools
  • Readable weapon display names
  • All notification texts & locales

🕹️ How It Works

  1. A player aims a weapon at a human NPC.
  2. The script runs distance & state checks.
  3. Based on your config:
    • Surrender → money/item/weapon rewards
    • 🏃 Flee → NPC runs away in panic
    • 🔫 Fight → NPC draws and attacks
  4. No farming: once an NPC pays or is flagged fighter/protected, it won’t be robbed again.
ACQUISITION
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  • Asset Escrow Protected
  • Instant Deployment
  • Optimized Performance