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Pogue Witness with Dispatch (RedM) (Vorp)

Pogue Witness with Dispatch (RedM) (Vorp)

// SYSTEM DESCRIPTION

Pogue Witness with Dispatch [VorpCore] 🤠

“Bang bang… who snitched?” 🔫

Pogue Witness is a RedM script that makes townsfolk actually care when someone’s being a menace. If a player is spraying shots, hitting people, or otherwise acting like the main villain of a spaghetti western, witnesses will sprint to town and get the sheriff involved. If they’re just hunting? Chill. No paperwork. 🦌

A tiny bit serious, a tiny bit silly — just how the frontier should be. 🌵

🔌 NOTE

Exports supported: you can integrate Pogue Witness into your lockpick script—or any crime-related script—via exports. It’s exportable and works actively when called.

Watch on Youtube: https://www.youtube.com/watch?v=TD0NnbtHvNE&t=2s


📦 What’s inside?

1) 🎯 Smart “Are you actually shooting at someone?” logic

Monitors a player’s gunplay:

  • Threatening fire / spraying (lots of misses)? 💥

  • Shooting an online player or an NPC? 👥

  • Or just hunting and minding their business? 🏞️

If it’s not hunting, witnesses spawn and run to the nearest town. 🏃‍♂️🏃‍♀️

Extras:

  • Horsey witnesses: configurable % chance to spawn on a horse. 🐎

  • Second (or more) wave(s) if the first witness dies — fully configurable. 🔁

  • Silenced witnesses: if all witnesses get taken out, no sheriff alert goes out. 🤫

  • Optional safety net: set a time-to-arrive threshold; if a witness hasn’t reached town by the timeout, they still alert sheriffs. ⏱️


2) 🚨 Sheriff alert → optional sheriff NPC response

When a witness reaches town, sheriffs get an alert with the suspect’s area. 🗺️

Optionally spawn sheriff NPCs:

  • Mounted or on foot — you decide. 🐎🚶

  • Squad size is configurable. 📏

  • They’ll actively hunt the reported player. 🎯

  • Players with sheriff roles get the same clean UI alert. 🛡️


3) 📢 “Shots Fired” mode (no witnesses, no sheriff NPCs)

Don’t want witnesses or NPCs at all? Enable ShotFire-only mode:

  • If a player is not hunting and fires, send a clean “shots fired” alert to sheriffs. 📣

  • Everything shows up in a smooth, trackable UI. 🧭


4) 🧭 Sheriff UI + Waypoint

  • Sheriffs get a top-right alert card stack with title + subtitle. 🗂️

  • Press a key to drop a waypoint and ride out. 🏇

  • Keybind is configurable (e.g., G / U); the label in the UI follows your setting. ⌨️


5) 🔥 Barrel Check (a.k.a. “Who’s got the spicy muzzle?”)

Arrived at the scene with multiple suspects? Run a barrel check:

  • The more a player shot recently, the hotter the barrel and the longer it stays hot. 🌡️

  • A quick progress UI runs (optional animation), then you get a HOT or COLD panel. 🔥❄️

  • Helps pick the real shooter without asking, “sir, on a scale of 1 to jalapeño…?” 🌶️

  • You can choose to also show the result to the target (or not). 👀


🖥️ UI Bits (what players see)

  • WITNESS banner when a witness is spawned. 🪧

  • Muzzle (BARREL) panel for HOT/COLD results. 📊

  • Sheriff alert cards (top-right), stacked and auto-expiring, with a neat keycap and a “Set waypoint” hint. 🗺️


TL;DR

  • Menace? Witness runs to town → sheriffs get pinged → optionally, NPC sheriffs ride out. ⚡

  • Silent hunter? Enjoy your venison. 🍖

  • Just blasting air? Sheriffs still hear about it if you configured ShotFire. 📢

  • Not sure who did it? Barrel check says HOT or COLD. 🔥❄️

Pogue Witness v1.1.0 – Update Notes

Weapon Blacklist

  • Added a weapon blacklist that lets you mark specific weapon hashes to be ignoredby:
    • Witness spawn logic
    • “First shots” (first N bullets) checks
    • Muzzle heat / sheriff alert system

Why?
RedM treats tools like the lasso as weapons, which caused players who were just roping horses or animals to accidentally trigger witness reports and police alerts.
With the blacklist, you can exclude such tools from these checks and avoid false law notifications.

Pogue Witness v1.2.0 Update

:white_check_mark: Zone-Based Shotfire / Witness Control (NEW)

You can now disable the Shotfire + Witness system in specific areas you choose.

What’s disabled inside these zones

  • Shotfire detection (shots fired logic)
  • First 5 bullets hit/miss tracking
  • Heat / muzzle cooldown tracking
  • Async hit scanning (human/animal detection)
  • Witness spawning triggered by these mechanics

Why this is useful

Perfect for safe zones, towns, RP hubs, event areas, and interiors where you don’t want the system to trigger.

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