“Bang bang… who snitched?” 🔫
Pogue Witness is a RedM script that makes townsfolk actually care when someone’s being a menace. If a player is spraying shots, hitting people, or otherwise acting like the main villain of a spaghetti western, witnesses will sprint to town and get the sheriff involved. If they’re just hunting? Chill. No paperwork. 🦌
A tiny bit serious, a tiny bit silly — just how the frontier should be. 🌵
Exports supported: you can integrate Pogue Witness into your lockpick script—or any crime-related script—via exports. It’s exportable and works actively when called.
Monitors a player’s gunplay:
Threatening fire / spraying (lots of misses)? 💥
Shooting an online player or an NPC? 👥
Or just hunting and minding their business? 🏞️
If it’s not hunting, witnesses spawn and run to the nearest town. 🏃♂️🏃♀️
Extras:
Horsey witnesses: configurable % chance to spawn on a horse. 🐎
Second (or more) wave(s) if the first witness dies — fully configurable. 🔁
Silenced witnesses: if all witnesses get taken out, no sheriff alert goes out. 🤫
Optional safety net: set a time-to-arrive threshold; if a witness hasn’t reached town by the timeout, they still alert sheriffs. ⏱️
When a witness reaches town, sheriffs get an alert with the suspect’s area. 🗺️
Optionally spawn sheriff NPCs:
Mounted or on foot — you decide. 🐎🚶
Squad size is configurable. 📏
They’ll actively hunt the reported player. 🎯
Players with sheriff roles get the same clean UI alert. 🛡️
Don’t want witnesses or NPCs at all? Enable ShotFire-only mode:
If a player is not hunting and fires, send a clean “shots fired” alert to sheriffs. 📣
Everything shows up in a smooth, trackable UI. 🧭
Sheriffs get a top-right alert card stack with title + subtitle. 🗂️
Press a key to drop a waypoint and ride out. 🏇
Keybind is configurable (e.g., G / U); the label in the UI follows your setting. ⌨️
Arrived at the scene with multiple suspects? Run a barrel check:
The more a player shot recently, the hotter the barrel and the longer it stays hot. 🌡️
A quick progress UI runs (optional animation), then you get a HOT or COLD panel. 🔥❄️
Helps pick the real shooter without asking, “sir, on a scale of 1 to jalapeño…?” 🌶️
You can choose to also show the result to the target (or not). 👀
WITNESS banner when a witness is spawned. 🪧
Muzzle (BARREL) panel for HOT/COLD results. 📊
Sheriff alert cards (top-right), stacked and auto-expiring, with a neat keycap and a “Set waypoint” hint. 🗺️
Menace? Witness runs to town → sheriffs get pinged → optionally, NPC sheriffs ride out. ⚡
Silent hunter? Enjoy your venison. 🍖
Just blasting air? Sheriffs still hear about it if you configured ShotFire. 📢
Not sure who did it? Barrel check says HOT or COLD. 🔥❄️
Why?
RedM treats tools like the lasso as weapons, which caused players who were just roping horses or animals to accidentally trigger witness reports and police alerts.
With the blacklist, you can exclude such tools from these checks and avoid false law notifications.
Zone-Based Shotfire / Witness Control (NEW)
You can now disable the Shotfire + Witness system in specific areas you choose.
Perfect for safe zones, towns, RP hubs, event areas, and interiors where you don’t want the system to trigger.